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Click on the image or this link to see infos for the upcoming new characters!
So. since nobody read any other of our tabs, except of the Main postpage:

Update 1.0.4
 for Android users who can't update from Google Playstore:


And here is the Page you should have wait for my upload

Guides - Download Game


Always remember to save your game every 6-7 Days.
(Ingame: Help -> Change Device)

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Due to the Global release there must be a sign.

May we be united



-Big thanks from the blogteam
Batch Review
   Baroque Works Batch



Honestly... This came out a lot earlier than my predicted date... Even I'm shocked! Nonetheless it has been announced - The Baroque Works Batch will come out next week (24th Febuary: 17:00 PST).
So are any of these units worth the Fruits?

Mr. 5 - STR Fighter (Shooter When Evolved)



Mr. 5
Rarity: 3-Star/4-Star
Colour: STR
Type: Fighter/Shooter when Evolved

Stats (Based on 4-Star)
Health: 1,120
ATK: 943
Recovery: 180

Leader Skill: STR Characters gain 2x ATK
Special Move: Deal STR damage equal to 20x this Character's ATK.




Mr. 5 is the first of the new units. He has usable stats but isn't that all fantastic. He is however, a great filler for STR Teams and can even lead them (if you don't have Luffy Gear 2). In any case, he will probably stay as a filler unit as units like Arlong and Luffy can outclass him as top-dog. His 4-Star being a Shooter really limits his potential as Shooting teams aren't exactly popular and STR teams will only use him as a filler.

Farmable?: In Future Content
Future Potential: Low
Overall Rating: 5/10

Miss Valentines Day - QCK Fighter


Miss Valentines Day
Rarity: 3-Star/4-Star
Colour: QCK
Type: Fighter

Stats (Based on 4-Star)
Health: 1,324
ATK: 787
Recovery: 198

Leader Skill: Fighter Characters gain 2x Health
Special Move: Convert all [Meat] Orbs to [QCK] Orbs




An interesting Orb Converter for QCK Teams. Used with Johnny, you could double the damage of your Heavy-hitter units. Valentines Day is a fine addition to the QCK Teams that can be used as a Support Unit that can hit for some damage. In a multi-coloured Fighters Team, it can be a bit tougher to use her special properly, but if you position her team mates around her well - Sanji/Ace, you could help them our there as well.
Overall a nice decent new unit that can be considered as a Support.

Farmable?: In Future Content
Future Potential: Decent
Overall Rating: 7/10

Mr. 3 - INT Slasher



Mr. 3
Rarity: 3-Star/4-Star
Colour: INT
Type: Slasher

Stats (Based on 4-Star)
Health: 1,394
ATK: 818
Recovery: 176

Leader Skill: Receive 10% less damage from INT Characters
Special Move: Delay all enemies by 1 Turn




Mr. 3 is one of those characters that's used occasionally in JPN Teams today. Many people have realized that the Slasher Teams isn't one for utility - well Mr. 3 has some... but not a lot. The 1-Turn delay is obviously weaker than Golden Hammer Usopp - but is more "tailored" to match the play style of Slasher Team's quick clear with a lower cooldown (13-Turns). In either case, Mr. 3 is fortunate to be a part of both the current top team (Slasher) and the up and coming team (INT) meaning he'll be a valuable pull either way.

Farmable? In Future Content
Future Potential: Good
Overall Rating: 8/10

Miss GoldenWeek - DEX Striker


Miss GoldenWeek
Rarity: 3-Star/4-Star
Colour: DEX
Type: Striker

Stats (Based on 4-Star)
Health: 412
ATK: 390
Recovery: 530

Leader Skill: DEX Characters gain 1.2x ATK and Recovery
Special Move: For 2 Turns, Half the defence of all enemies




Miss GoldenWeek is obviously a Support unit with weak attacking stats, However, she does have the highest Recovery in the game and a defence breaker for DEX Teams. This will help DEX Teams take down menacing "tanky" opponents like Smoker in future content. She's a really niche pick-up with not the brightest stats or leader skill. She's okay at what she does - "Supporting", but I wouldn't recommend her for a main team.

Farmable?: In Future Content
Future Potential: Niche Support...
Overall Rating: 4/10

Mr. 2 - PSY Fighter


Mr. 2
Rarity: 3-Star/4-Star
Colour: PSY
Type: Fighter

Stats (Based on 4-Star)
Health: 935
ATK: 709
Recovery: 302

Leader Skill: Receive 20% less damage from PSY Units
Special Move: Convert all [Meat] Orbs to [PSY] Orbs




Remember that Chopper/Guimon that was valued highly due to their Food Conversion skills? Well with Mr. 2, your whole team can have [PSY] Orbs which will double your team's damage! Combined with Shank's lead - Mr. 2 is really the unit PSY has been waiting for. Used today in the JPN Meta for the PSY One-Turn Knock-Out Team - Mr. 2 will prove a worthy investment time and time again.

Farmable?: In Future Content
Future Potential: Good
Overall Rating: 8/10

Miss All-Sunday (Nico Robin) - INT Fighter


Nico Robin
Rarity: 4-Star/5-Star
Colour: INT
Type: Fighter

Stats (Based on 5-Star)
Health: 1,865
ATK: 1,055
Recovery: 338

Leader Skill: INT Characters gain 2x Recovery
Special Move: For 1 Turn, All INT Characters gain 2x ATK.




The start of the rise of the INT Teams begins with Nico Robin. Her ability to double all INT's ATK for 1 turn is extremely powerful when combined with powerful allies like Don Krieg and Buggy. Add  the Orb-Conversion from Brain-Point Chopper + Buggy, and you can see why the team is considered the best team for killing Bosses. Nico Robin is still used (and is a staple) in JPN INT Teams today and will be the best pull from the batch.

Farmable?: No
Future Potential: Must for INT
Overall Rating 10/10

 I hope this will help people make their decisions whether they wish to use their hard-earned fruits for the summoning next week,
I will see you in the next batch of Rare Recruits - Straw Hat Pirates Version 2!!


EVENT
   Buggy's Counter-Attack!!

Notable Skillbooks obtainable:
Skillbooks
Notes
Max.
Drop
(Stamina)
Chance
(Expert)
Luffy: Gear Second
Introducing Skill-Books:
They will provide 5,000 EXP for ANY character they are given to.
If the unit they are given to match the character on the book, there's a small chance that the character's Special will be levelled up by 1. (1 Less Turn to charge their special)
18
30
30%

Characters obtainable:
Character
Notes
Drop
Chance
(Expert)
Buggy
If you still haven't filled that INT slot in your Slasher or you want a start to your INT Teams, Buggy is the perfect place to start, Farming Buggy here will be better than Story-mode due to the higher drop-rate.
(I would guess its: Rookie: 10%, Veteran: 20%, Elite: 35%)
Any
35%
Kabaji
Also available as a Mini-boss, Cabaji can fill both DEX and Slasher teams.

If you don't have any DEX units. Pick him to start
Any
80%

Rare encounter Boss
Moji

There is a chance Moji can appear instead of Kabaji.
Still lacking that PSY Unit for your team? Moji is farmable as a mini-boss with a much higher drop-rate than Story mode. This means you can build up your PSY Teams if you haven't already done so. He is weak though.
Any100%
15, 3050%
Any80%
-Remember: Droprates are not given but is our guessing.-

XP and droprates:
Stamina/ Chapter
XP
Beri
Rookie - 5
Veteran - 10
Elite - 151.100
Expert - 302.910~26.000




Overall Advice:
  1. Care of his Moji(Heart) / Kabaji (Technique) mini-bosses !
  2. As they are INT [] -Units, You will want to use PSY [] -Units on your team.
  3. Using Sogeking/100 Ton Hammer Usopp's Turn Delay will give you so much time, you won't even know where the enemies disappear.

Recommendation / Suggestions for Teams (30-Stamina):
These are just Options of Teams, you can always use others

Team
Notes
PSY Teams
 As Buggy is an INT Character, we expect PSY Units to have an easier time than usual dispatching the many purple units and Boss that await. For this team, using Usopp and Shanks is highly recommended.
DEX Team
Buggy will do quite a bit of damage so having a little bit of tankiness is essential. Ashura Zolo lead will be pivotal in this team's success - if not, Slasher and PSY Teams will be better.
Slasher Team
The Slasher team will stand a good chance against the Forces of Buggy.
Use Arlong as lead until you have Mihawk.
Fighter Team
The Zeff Fighter team will stand a good chance against Buggy with 6.25x ATK. Still. If you have a high stated Arlong, use Arlong Team since there are no good Heart Fighters to use the ATK from.

Useful Units:

CharacterNotes
God of the Usopps, Golden Pound Usopp is a must versus all the heavy bosses. Delay all enemies turn by 3.
Nami Mirage Tempo. Her Special can block all incoming INT damage for (1 turn)
Best way to use her, since all of the Last Stages Enemies will deal 0 damage to you.



The Battle
Stamina: 30-Stamina  (Expert)
Stages: 7
StageNotes
Stage 1
These are stages with regular pirates that varies in colour.
Stage 2


The black skull shows that he can one hit kill you to gameover, because his damage will overkill your HP gauge !!!
(Here: The Purple Big Shooter on the right with small HP Bar)

So focus him first and finish off the rest as you want to.

He can appear with 2, 3 or 4 Turns delay. When he is at 2, Finish him off without trying to combo. Wait until one character has hit his attack fully and tap another one. Repeat to make use of your Max. Hits on him.

He has 54 HP ! (maybe i add one too many. so maybe 50 HP)
If possible, slice down the other Shooter as well.

You can chek on Characters Section of the Blog to view how many "Hits / Combo" a character has.
Stage 3


Shooter first then stall on Turtles
Stage 4

As you can see they deal almost the same amount of damage so focus on the Pirates first, since their HP is lower to fight Kabaji alone.


Kabaji or Moji

HP: ~150.000
ATK: 2.340 (1)
DEF: 50
Moji may appear alone with higher HP and ATK: 3.000 (2)

Green Pirate

HP: ~50.000
ATK: 2.120 (1)
Stage 5

Expect high damage from Purple
Honest tipp: Defeat them before they do
ATK - HP ?
Stage 6.

 The Crab is the real enemy here
Cut down pirates first.

Purple Crab

HP: 50 ?
ATK: 4.100
DEF: ~80.000
Stage 7

Buggy the Clown with come with "mobs" of varying shapes and sizes - all purple.

Target the 1-Turn Pirates first and you will be fine for the most part.
If you have 4.000 HP. you can survive 2 Attacks of the pirates.

In my Team i finish off the 3 low pirates first.
let the big 2 attack once and use my "Sanji Rock Stew" to heal back a bit.

Important: Use Usopp 3 turn before you get defeated.

Buggy 

HP: 300.000
ATK. 3335 (2 -> 1)
DEF: 50

The Cannoneers do 2500 Damage each, so watch out and not get attacked by all of them


Stamina: 15-Stamina  (Elite)
Stages: 7
StageNotes
Stage 1
These are stages with regular pirates that varies in colour.
Stage 2
Stage 3This stage comes in 2-Forms either 3 Big Purple Turtles or 5 Purple Baby Turtles.
Stage 4
Stage 5

Either Mohji or Cabaji will face you here. They can drop and are surrounded by minions. He is a 90% droprate on Elite

Cabaji or Moji
HP: 20,000
ATK: 1,014

Moji may appear alone with higher HP and ATK: 1.200 (2)


"Mob"
HP: 2,500
ATK: 565
Stage 6.

 The black skull shows that he can one hit kill you to gameover, because his damage will overkill your HP gauge !!!

So focus him first and finish off the rest as you want to.


He can appear with 2, 3 or 4 Turns delay. When he is at 2, Finish him off without trying to combo. Wait until one character has hit his attack fully and tap another one. Repeat to make use of your Max. Hits on him.


He has 54 HP ! (maybe i add one too many. so maybe 50 HP)

Try to Heal afterwards while fighting Crab down to 1 turn and kill, before it attacks again.

You can chek on Characters Section of the Blog to view how many "Hits / Combo" a character has.
Stage 7

Buggy the Clown with come with "mobs" of varying shapes and sizes - all purple.
Target the 1-Turn Pirates first and you will be fine for the most part.
If you have 4.000 HP. you can survive 2 Attacks of the pirates.

In my Team i finish off the 3 low pirates first.

let the big 2 attack once and use my "Sanji Rock Stew" to heal back a bit.

Important: Use Usopp 3 turn delay now.

Attack the heck out of Buggy.

Buggy

HP: 30,000
ATK: 2,200

Good Hunting
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